Robbie runs D&D 4E

Kobold Lair

Sessions Three and Four

Sessions three and four are combined here for easy of reading.  The party completed the outside of the kobold lair the first week, and the inside of the kobold lair the following week.

We have a new player (Quentin 12 years old)  He's playing a half-elf warrior.  He's pretty good actually, although we learned during session four that he really likes shiny treasure even if it means he is going to let the rest of his party die, but to that next..

The party went to town again at the end of the previous session, and they found another adventurer interested in helping to kill all the kobolds.  This warrior so impressed Lord Padrig that he wheeled and dealed for 25 gold for his part in dispatching kobolds.

The townfolk seem different this time, more spooked, a little scared, a few of the villigers talk about feeling as though someone is walking over their graves.  It seems that Valthrun has done some research, and discovered that the keep used to be used to keep watch over a rift that connected to the sanctuary of the demon lord Orcus.

While at the inn, they notice they cannot find Ninaran anywhere.

They set out for the Kobold lair, and find no kobolds laying in wait along the road.  When they arrive at the kobold lair they spy about a dozen kobolds going about their daily business, and guarding the entrance to the kobold lair.  The ten kobold minions, kobold skirmisher, dragonshield, and slinger give the party a run for their money, and then much to my chagrin, are all killed.

The party wanders about the forest for a while, until the Paladin (Jeff again) decides to look for this hidden kobold lair.  He sets out in the wrong direction, and is attacked by two returning kobold slingers, who shoot rocks at the party until they too have been killed.  The ranger then decides to use his tracking ability, and he and the rogue sneak into the kobold lair.

We break for a week.  Everyone shows up, so we continue.    

The rogue and the ranger kill about four of the kobolds they come across while stealthing, and draw all the kobolds to the entrance of the cave.  The rest of the party finally makes it into the cave, and they proceed to fight very diligently, killing four kobold skirmishers, ten kobold minions, two kobold dragonshields, a kobold wyrmpriest, and Irontooth (a goblin). 

Many of the party members are seriously hurt, but in the end they pull together and kill Irontooth.  As he dies, he cries out "Kalarel and Lord Orcus, prepare my way!"

A scroll is found on Irontooth, as well as a suit of chain in his treasure pile. 

My spy in Winterhaven suggests we keep an eye out for visitors in the area.  It probably does not matter; in just a few more days, I'll completely open the rift.  Then Winterhaven's people will serve as food for all those Lord Orcus sends to do my bidding.

The party returns to town to sell off loot and restock. 

(A few of them also level-those who were there to complete the saving of Douven)



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